An Experiment with Proper Nouns

Lately I've decided to try something new in my just-started Dungeon World campaign. I'm going to use proper nouns that my players can remember. For example, the stalwart adventurers are exploring Dragon Island in the South Sea, not Myhlfwheyr Island in the Tragonic Ocean. Why? Because players who meet two…

Fate Accelerated Edition for One-Shot Adventures

If any game should have the propulsive, cinematic feel of an action movie, it's a one-shot. To be fun and memorable, a one-shot has to stand on its own, move swiftly, shine a light on characters, and employ plenty of dramatic tension. While I've spent years using Basic Roleplaying for…

Photos of Earth Without People

For post-apocalpyse games: In 2012 The Atlantic published 41 photos of places evacuated by humans. Several of them are quite evocative. Ω…

Quick NPC Motivations

The Twilight: 2000 rules incorporated an excellent mechanism for determining NPC motivations. Grab a deck of cards and select two. The first represents the NPC's primary motivation, the second her secondary motivation. If two face cards (Jack, Queen, King, Ace) are drawn, the two motivations compete for primacy. Clubs AceWar…